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As you can see, there has been a steady growth in eSports viewership, and the trend is likely to continue in the coming years.
The increase isn't just limited to dedicated eSports fans; there also seems to be an increase in people who view it casually. This is likely a result of increasing awareness about eSports and ease of access to the internet.
Also, viewing platforms like Twitch and YouTube have seen growth in their users. That's another contributing factor to eSports audience growth.
You will learn more about these factors later on in this post. However, there is one proviso regarding expectations of future growth.
Newzoo recognizes that "the eSports audience is not smaller meaning there's no decrease in demand , and the number of organizers is not fewer so there's no decrease in supply.
One of the main reasons why there has been growth in eSports viewership is because more people are learning about it.
There has been a tremendous rise in awareness of the eSports industry since Back then, there were slightly more than , people who had heard about it.
These numbers soon changed, and by the next year, more than a billion people had learned about eSports. These numbers continued to increase in the following years, by a few hundred thousand annually.
By , eSports awareness had risen to 1. Statista doesn't appear to have continued recording these figures since then, but they predicted that by , an estimated 1.
We can, however, glean additional information on eSports awareness from Newzoo's report. They indicated that the global awareness of eSports in was actually 1.
Newzoo expects that So what does this increase in viewership and awareness mean for brands? For the most part, it says that they have a new channel to target in their marketing mix.
It also says that they have more people to reach within the eSports industry. So, eSports marketing will help them expand their reach and deliver their marketing messages through engaging channels.
It's no surprise that more people watch eSports videos and events considering how online platforms now make watching eSports content more accessible.
This makes it easier for fans to participate in their favorite events and engage with their preferred eSports athletes.
So what about the British esports scene in particular? A further 3. Overall that equates to 6. They largely follow the big global tournaments, however.
Britain has produced several professional gamers, however, some of whom are now playing for some of the top teams in Europe.
British Esports Association — Company Number Website by Voteq. Necessary cookies are absolutely essential for the website to function properly.
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It is mandatory to procure user consent prior to running these cookies on your website. At British Esports he is head of strategy and offers us support on relationships with various colleges and educational organisations.
In Dave co-founded an international edtech company to look at enhancing the skills required for global projects like the China Belt and Road.
Dave also holds numerous executive roles across tech as an investment and skills adviser. He is a co-owner of the London Royal Ravens Call of Duty franchise and a part of esports investment and consultancy firm Esports Global.
Chester received authority from the UK Government to establish the association in January Chester also founded The eGames initiative, a separate international medal-based esports tournament which ran its showcase in British House alongside the Rio Olympics.
You can see a brief interview with Chester King on esports here. Dominic has an extensive background in video games trade journalism, having worked at NewBay Media on games industry publication MCV and as editor of tech trade title PCR.
He founded his own publication Esports News UK in to cover the UK League of Legends scene and other esports games in the UK, conducting player interviews, match reports and covering news.
Elliot has been building PCs and playing games from a young age, and is currently a high-ranked Grand Champion Rocket League player.
Elliot looks after schools and colleges in the South of the UK. He also helps out with British Esports Twitch streams , both in terms of hosting and producing many of them.
The British Esports Association, the not-for-profit national body set up to support grassroots esports, appointed the Rt.
Lord Vaizey of Didcot as Vice Chair. Lord Vaizey worked as Culture Minister between and , and most recently was the Member of Parliament for Didcot and Wantage from to In November he announced he would not stand for re-election to focus on his passion for the arts and creative industries.
He is a big advocate of the video games industry in Britain, having secured tax breaks for game development studios, and has been recognised by GamesIndustry.
Biz as one of the most influential people in the British games industry. She has worked in the gaming industry for over ten years and has significant experience within gaming retail, in building and sustaining gaming communities and delivering exciting competitive experiences for gamers.
Nick Egan is the co-owner and founder of PS4 racing league One Hub Racing, which runs competitive championship seasons around the latest F1 video game.
He has been competing for several years and has won an array of titles. Since joining the British Esports Association, Tobin has conducted numerous talks throughout the UK and has got involved in several of our initiatives.
Phillip plays for Team Fordzilla. Having been involved in esports for more than 8 years, he grew up developing a passion for personal development and growth of players and teams.
Gary Tibbett is education manager at the association and works primarily on the Esports BTEC with Pearson as well as other education-related projects.
Gary has worked as a games lecturer for four years and also has a background as a character animator. He is also a big fan of League of Legends and World of Warcraft.
It is my goal to show everyone how great the esports talent pool is in schools and colleges — and to help students secure a career in esports.
Freeman has been an avid fan and competitor in Fortnite since the launch. He absorbed all learnings and what this esports title has to offer.
He specialises in tips, tricks and VOD reviews helping other players achieve more! Nathan has been playing Rocket League for 4 years now.
It took an unexpected live casting role in London for him to truly understand there is more than one route to reach the live stages.
Professor Andy Miah, co-chair of the Esports Industry Collaboration programme at the University of Salford Manchester, has been researching into the relationship between digital technologies and sport.
He is in the school of science, engineering and environment, and has worked globally to position esports within conversations about the future of digital leisure and physical activity.
He has also worked with the International Sports Federation and the International Olympic Committee to build relationships between esports and sports.
Ryan Hart is one of the most well-known UK players in the fighting game genre, having won over tournaments. The former professional Street Fighter player is a four-time Guinness World Record holder, two-time Evolution world champion and the most successful UK esports player to date.
These days he works as a content creator and host. Ramesh Singh, also known as Rams or r2k, is a senior lecturer in esports at the University of Chichester.
He is a former pro player with an extensive track record, having won several tournaments in Quake 3 and participated in other games including Trackmania, Battlefield and others for teams such as Dignitas.
Andrew heads up the sports and esports team at the entertainment and media firm Sheridans. Andrew acts for a wide range of stakeholders within the esports industry, including rights holders, leagues, teams, game developers and individual esports talent.
He has also spoken at various esports and sports conferences on esports, across a variety of issues, including regulation, player welfare, governance and the commercialisation of esports and content licensing.
Andrew is also a non-executive director of Table Tennis England and sits on the editorial board for Law in Sport. She is the co-chair of the Esports Industry Collaboration programme building industry partnerships including non-endemic brands, and is also a board member at InnovateHer, empowering girls to be tech and industry-ready.
She was also a founding member of the Next Gen Skills Academy. He previously studied medicine at university but have left the field and found a home within the esports industry.
He has cast a host of games from League of Legends to Hearthstone and Vainglory, for a range of companies. Josh is focused on giving people their first opportunities to participate in esports and help them develop their talents.
Josh is also one of the founding members of University Esports Masters UEM , the European group of university esports leagues working together to grow the collegiate scene within Europe and organise the annual continental championship.
He is also the founder of long-running esports organisation Dignitas, and previously managed its professional esports teams. He is a veteran of competitive gaming and a keen supporter of the growing industry.
Team Dignitas was founded in having started out in Battlefield , and has grown to produce top sides across multiple titles including League of Legends, CSGO, Rocket League and more.
Zoe has been a huge success in South Korea playing for the top teams in StarCraft leagues and is one of the best female esports player in the game.
She has also worked as a caster, streamer, and coach. She also shares the same love for Powerlifting by being a competitor for 3 years.
This has improved her her understanding of how to be an athlete in both disciplines. Natacha was previously Project Manager of the British Esports Championships, the esports competition for schools and colleges in the UK, during its inaugural year.
Milly made her move into the esports industry in as Head of Marketing for Excel Esports from the premium conference and content platform Leaders in Sport.
During her time as Head of Marketing at Leaders in Sport, Milly was responsible for all strategic planning and tactical implementation of marketing across the business.
Overseeing the marketing team, she was in charge of multiple successful product rebrands and the development of a new automated segmentation strategy.
Mia Stellberg is a licensed psychologist with a long history of working with athletes in Olympics as well as eSports.
She is specialized in sport psychology and has a degree in psychotherapy. Improving her clients general well being and ability to perform even better is her passion.
She set up Swipe Right just over five years ago after seeing a gap in the market for esports communications. Swipe Right was the first agency to offer dedicated esports communications services alongside video games and the team now manages some of the biggest brands in the industry including Red Bull, FACEIT, Team Vitality and more, supporting esports teams, platforms and 10, attendee tournaments.
Having been an avid gamer from a young age, she was first introduced to the world of esports at Gamescom Alice has service and hospitality experience as well as close ties with the British Esports Association.
She has been volunteering for British Esports for more than a year, having helped with the pilot Championships and Season 1 and 2 as an admin.
He has held director roles for many years and has a key focus on the gaming industry. Electronic Sports League has sponsored Battlefield tournaments since Battlefield 2.
CrossFire Stars is the name of the highest professional league. Overwatch has attracted attention as an esports title including teams being picked up by professional teams.
Blizzard Entertainment has founded an official Overwatch League for professional, salaried players. Tom Clancy's Rainbow Six Siege is the first esports game in the series.
Alliance of Valiant Arms A. A was a first-person shooter most popular in Asia. Developer Aeria Games sponsored a world championship, and there were also some other independent offline events held.
The game shut down in , as well as its successor one year later. Valorant is the first first-person shooter released by Riot Games in Multiplayer online battle arena MOBA games are historically a spin-off of real-time strategy games, but are different enough that they are now generally considered a separate genre.
While traditional RTS games feature many units controlled by a single player, MOBAs are typically team focused, the model being five players on a team, each controlling a single "hero" unit.
MOBAs are generally played on personal computers. League of Legends LoL is a multiplayer online battle arena video game developed and published by Riot Games , primarily inspired by Defense of the Ancients.
It was released on October 27, To ensure that enough Defense of the Ancients players would take up Dota 2 and to promote the game to a new audience, Valve invited sixteen accomplished Defense of the Ancients esports teams to compete at a Dota 2 -specific tournament at Gamescom in August , which later became an annually held event known as The International.
By the end of , Dota 2 was already one of the highest-paying esport games, second only to StarCraft II.
Prior to release, Smite was kept in an extended beta that resulted in over 74 million hours of playtime and the realization of a robust competitive community.
Viewers at home could make their own predictions for a chance to win various prizes. Heroes of the Storm is crossover multiplayer online battle arena game, developed and published by Blizzard Entertainment , released on June 2, Heroes Global Championship HGC was main esports event in and , until Blizzard's cancellation of all its plans for tournaments in The game first released on October 14, AIC is a tournament where teams from across the world participate to earn profit and glory for their own esport organisation, while AWC is a tournament where teams participate under the banner of their national flag to represent their own country.
The event attracted more than 36,, online viewers, breaking mobile game records worldwide and has since become the leading standard of mobile eSports.
The game occupying the top positions of mobile game rankings in Asia for months has also received the honor of Google Play's Best of Game award in Europe.
Additionally, the tournament host selected three Wildcard teams to participate in AWC. Mobile Legends: Bang Bang is a mobile multiplayer online battle arena developed and published by Moonton.
The Formula One official games , currently being developed by Codemasters , has hosted many esports series, some of which are officially endorsed by Formula One , such as the Formula One Esports Series and Virtual Grand Prix, a series of races involving several real-life motorsport racers and global celebrities created to substitute the cancelled Formula One Grands Prix during the COVID pandemic.
The two series compromise of a Nations Cup, where drivers will represent each own's country, and the Manufacturers Series, where drivers will race for and represent their selected manufacturer; participants will also have to use the "Sport" mode within the game during these events.
The tournament also allows the audience to join in by rooting for their country. If the driver wins, the players of their country receive a "victory bonus.
Competitions involving traditional real time strategy games generally feature individual competitors competing on personal computers over a local area network or the internet.
While not nearly as popular as other RTS games during this period, the Age of Empires series was played competitively as well, and was part of the World Cyber Games from to , and — StarCraft was used at several tournaments including the Professional Gamers League.
However, its expansion pack StarCraft: Brood War was far more popular than the original. StarCraft: Brood War was foundational in the establishment of e-sports, and along with StarCraft II , remains among the most popular series in competitive gaming.
StarCraft competitions did especially well in South Korea , which remains central to the competitive scene as a whole. Professionals in Korea achieved a status similar to professional athletes.
StarCraft was the very first game to have been accepted into the World Cyber Games tournament, and had a tournament at their events every year until it was replaced by StarCraft II in Finals for these league attracted tens of thousands of fans, and became very popular on Korean cable TV.
Initially, disagreements between Blizzard and Kespa prevented many players in Korea from moving to StarCraft II , but conditions improved, and were ultimately resolved by Players earn points based on their performance in many different tournaments, including the ones mentioned above, and the 16 players with the most points advance to world championship at BlizzCon.
Although the game never achieved the same competitive popularity of the original StarCraft , the game supported a few dozen professional teams.
The game lacks a singular world championship, as there have been numerous large tournaments. Events have been organized by Blizzard Entertainment, have also been televised Korean leagues, and large tournaments have been held in China.
Chinese players generally have used their own clients for online competition, due to a poor connection to the outside world.
In more recent times, Warcraft III competition has declined in popularity. The inaugural FIWC took place in Zurich in and since then enabled millions of football fans from all around the world to fight for the world champion title.
The tournament is played on the latest console generations of Xbox and PlayStation. It began play in Rocket League is a vehicular soccer video game.
It is described as "soccer, but with rocket-powered cars". Gears of War is a third-person shooter series developed by The Coalition.
Fortnite Battle Royale is a third-person battle royale shooter developed by Epic Games. The game was initially a third person battle royale shooter, but later included a first person mode.
The game offers millions of dollars in prize pools and also hosts tournaments for PUBG Mobile, the mobile edition of the game.
Hearthstone is a digital collectible card game from Blizzard Entertainment. Puyo Puyo was approved as an esports game by the Japanese esports Union in March The first esports tournament for the game was held during Sega Fest from April 14 to April 15 of the same year.
War Thunder held the first season of its Thunder League tournament in late Since , the company has been heavily invested in the WoT esports scene.
Supercell's Clash Royale is a freemium , real-time strategy game that incorporates elements of collectible card games , tower defense , and multiplayer online battle arena.
Developed for mobile devices with a free-to-play , pay-to-win pricing strategy, the game has appeal to those without competitive gaming set ups.
Despite allowing users to pay to advance their account, competitive tournaments operate at "tournament level" to facilitate an even playing field.
The game allows anyone to advance from an in game public tournament all the way to the world finals. From Wikipedia, the free encyclopedia. Redirected from List of eSports games.
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Main article: Counter-Strike in esports. Main article: League of Legends in esports. Main article: StarCraft in esports. Main article: StarCraft II in esports.
Main article: Warcraft III in esports. Main article: Hearthstone in esports. Retrieved 10 Sep December 4, ESFI World.
Retrieved 17 April The Daily Dot. Archived from the original on February 13, Retrieved January 27, Thriving Across the Country".
Major League Gaming.BIG Esports. likes. Learn about business in games from the best, covering multiple industries ranging from content creators to esports spacitytrifecta.comers: Fundamentals Of Esports: A Guide To Joining A Growing Industry. Start Your Journey Today. Sign-Up Online Now. Esports are video games which are played in professional competitions, usually fall into a few major spacitytrifecta.com majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), or multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership. The following is a selection of games which. The game occupying the top positions of mobile game rankings in Asia for months has also received the honor of Google Play's Best of Game award in Europe. As we have seen elsewhere, eSports and gaming are more popular than ever — there are, however, COVID-related restrictions on revenue streams at the moment. We also use third-party cookies that help us analyze and understand how you use this website. Audiences watched over 7. Archived Freispielen the original on Happy Farm Spiel 9, However, there is one proviso regarding expectations of future growth. Elliot Big Esports School and college liaison officer. Doom is a series Hans Jörn Arp multiplayer 1v1 and free-for-all deathmatch games developed by id Software. Retrieved November 20, That's another contributing factor to eSports audience growth. However, since Unreal Tournament developer Epic Games was in the process of changing publishers from Atari to Midway Games and could not guarantee their full support throughout the year-long tour, it was Mercedes Benz Hartmann chosen. You can still sponsor teams at tournaments remember that sponsorship has continued to rise, despite the effects of COVID. David Hollingsworth World of Warcraft. Fighting game enthusiasts generally prefer the moniker "competitive Lottoland Adventskalender, and often eschew the term "e-sports", Flatex Kunden Werben Kunden cultural Big Esports between the predominantly PC-gaming esports communities and the older arcade-gaming community.