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Featuting s animation style — all watercolour backgrounds and surreal, juddering, hand-drawn characters — pay peerless homage to old artists, and are perfectly implemented.
There has never been a game that looks like this and there may never be again. It can occasionally get overwhelming to keep track of the action but every single frame of cup headed feels like a loving tribute to the bouncy days of old cartoon!
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In Pokemon GO, damage is dealt in whole numbers. A breakpoint is when a Pokemon has high enough Attack to deal 1 more damage with their Fast Move.
A bulkpoint is when a Pokemon has high enough Defense to take 1 less damage from their opponent's Fast Move. Pokemon can reach the following breakpoints against this Pokemon :.
Pokemon can reach the following bulkpoints against this Pokemon :. When two Charged Moves occur on the same turn, the Pokemon with the highest Attack stat goes first.
Pokemon can win Charged Move ties against this Pokemon with the following stats:. Can Pokemon A beat Pokemon B, and by how much?
The battle simulator seeks to calculate and illustrate the answer to that question. It displays a timeline of what each Pokemon does, and how much damage they deal.
While the simulator strives to paint as accurate a picture as possible, note that various factors may affect the outcome of an actual battle, such as Pokemon stats, latency, device performance, and human decision-making.
We hope the simulator can serve as a helpful guide for real-world battles. Battle Rating is a metric used to represent each battle's outcome.
It is the backbone of PvPoke's rankings. The Battle Rating formula is:. In other words, a Pokemon gets up to points for the percentage of HP it damages in battle and up to points for the percentage of HP it survives with.
Battle Rating has a hypothetical maximum of victory with no damage taken and a hypothetical minimum of 0 loss with no damage dealt.
Victories will always have a minimum Battle Rating of Battle Rating is a way of measuring battles beyond simply "win" and "loss"; it may be valuable to know not only which Pokemon can win, but which can do so while sustaining the least amount of damage, leaving them in a better position for the next fight.
A Pokemon's actual stats are a result of its base stats, IV's, and a CP multiplier determined by level. The stats shown are a Pokemon's actual stats at the given CP or level.
Pokemon that are above level 35 to meet the CP cap have different default IV's to represent those found in lucky trades. When using the auto select option, the simulator calculates which moves would be optimal in the current matchup.
It does this in the steps below:. While this algorithm does its best to give each Pokemon the optimal result in battle, it does currently have a few pitfalls.
First, TDO calculations don't take into account things like shields, or how many Charged Moves a Pokemon is actually able to use in its lifetime.
This means a Pokemon may perform slightly better with a different Fast Move if shields are in play or if it faints before a certain threshold.
Second, there may be edge cases where a certain move combination produces a better result than the one automatically selected due to damage hitting at specific times and in specific intervals.
Know that auto selection will give you the best result the majority of the time, but don't be afraid to experiment with movesets for each matchup.
You can customize moves at any time. Pokemon are given two Charged Moves by default, but you can set this to "None" if you want, or even remove both Charged Moves if you want to see how a Pokemon performs with only its Fast Move.
Pokemon GO's Trainer Battles take place in 0.